What is 1:1 pedagogy? What is 1:1 pedagogy?

Netbooks are a rapidly evolving category of small, light and inexpensive laptop computers suited for general computing and accessing web-based applications. Despite netbooks still being a new phenomenon in educational settings, there are several projects around the world where each learner has a personal computer, allowing for one-to-one pedagogy.

One-to-one (1:1) computing in education refers to the current trend where low-cost computer devices, ranging from mobiles and handhelds to laptops or netbooks, have gained ground in educational contexts. 1:1 indicates the ratio of items per user, i.e. one netbook per learner. Typically, these devices are connected to the internet and are owned by the learner, which means that they are used outside of typical school environments potentially blending the borders of formal and informal learning.

Netbooks can facilitate more engaging and motivating learning anywhere anytime, offering a wide range of collaborative opportunities. The pilot is interested in exploring how the introduction of netbooks and 1:1 pedagogy in schools could change the processes involved in teaching and learning. Throughout the project, you will find new and relevant information here regarding the current practices and research on the topic.

What are 1:1 pedagogical scenarios?

1:1 netbook scenarios highlight the fact that the learners have netbooks available at all times, taking advantage of blended learning approach alternating online and offline activities, as well as individual and collaborative ones. 1:1 netbook scenarios potentially blend the borders of formal and informal learning, as learners have the use of netbooks not only in school environment, but also outside of the school hours.

1:1 netbook scenarios are intended to be inspirational, leaving room for teachers to adapt them into their own local curriculum needs. They are not necessarily subject specific and are not as detailed as lesson plans. They include:

  • short activities on 1:1 which can be incorporated in a larger pedagogical project,
  • outline organisational prerequisites (e.g. tools available, where and how does the activity take place),
  • give step-to-step instructions,
  • give estimation of time both for preparation and running the activities